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| DoW II 2.2 Update am 08.04.'10 |
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08.04.2010 um 09:00 Uhr - IVIARSHALL
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![]() Salut! Im Anhang der Changelog zu 2.2: New Features Global * Users can now modify their keybindings, including camera controls, by changing values in the keydefaults.lua file in the Settings folder. The keydefaults.lua file will not exist until you first launch a multiplayer game after the patch. Please see the contents of keydefaults.lua for more information Bug Fixes Global * Variety of stability fixes * Fixed a crash that can occur when using driver-level anti-aliasing * Fixed a crash due to a memory corruption in the final mission * Fixed a bug whereby the blur rendering post-process effect would fail to work * Fixed a bug whereby the game would hang in windowed mode in Vista or Window 7 – Please note that windowed mode is still not officially supported with Dawn of War II: Chaos Rising * Fixed a bug whereby the game wouldn’t run in Vista or Window 7 when parental controls are disabled Campaign * Players will no longer receive invalid wargear in the original Dawn of War 2 campaign * Fixed an issue with right-clicking to pick up wargear causing the cursor to be locked in the facing position * Fixed a scar error during the Uprising at Angel Forge mission * Fixed an issue where the final boss of the Chaos Rising campaign would randomly regain full health Multiplayer * Fixed a crash that can occur during the kick voting process * Fixed a crash when attempting to capture a power node * Fixed a bug where wind-up weapons would unfairly fail to fire if the target leaves the range of the attacker during wind-up * Fixed a bug where ranks will be reset under certain networking conditions * Implemented an attempt to recover lost rank from old leaderboards * Added music to free for all matches * Fixed and issue where some power nodes did not have room to build all three power nodes in 2p Judgment of Carrion and 4p Calderis Refinery Balance Changes General * 2p Judgment of Carrion has had its strategic points rearranged. Chaos * Inferno Bolters damage has been reduced from 39 to 35 * Chaos Predator max speed increased to 5.7 from 5.2 * Chaos Lord has had his armour type changed from Heavy Infantry to Commander * Removed melee resistance from the Bloodcrusher * Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher * Bloodcrusher size has been changed to Large from Huge * Bloodcrusher now has appropriate upkeep cost * Plague Marine Champion death explosion will no longer hurt invulnerable units Space Marines * Predator Tank max speed increased to 5.7 from 5.2 * Assault Terminators with Storm Hammers and Thunder Shield o Increased damage to 90 from 75 o Increased special attack damage to 67 from 65 * Assault Terminators with Lightning Claws o Change damage type from Melee Heavy to Power Melee o Decrease damage to 70 from 95 o Decrease special attack damage to 57 from 72 o Decrease splash damage to 12 from 20 o Removed additional 360 degree damage (20) from special attack * Force Commander Terminator Lightning Claws o Change damage type from Melee Heavy to Power Melee o Decrease damage to 70 from 100 o Decrease special attack damage to 53 from 72 o Decrease splash damage to 12 from 20 o Removed additional 360 degree damage (20) from special attack * Librarian’s Smite ability will no longer sometimes instantly cooldown after firing * Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack. Eldar * Fire Prism max speed increased to 5 from 4.5 * Wraithguard can no longer fire on the move * Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member * The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers * The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers Orks * Looted Tank max speed increased to 5.5 from 5 * Stikkbomb_pvp damage type has been modified to damage units in buildings Tyranids * Ravener Tunnel HP has been reduced to 175 from 250 * Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times Hier gehts zum internen Forum Thread bezüglich dem Patch http://www.dor-clan.net/index.php?mod=board&action=thread&where=37 8 Euer III»]Ð ø R[«III Oberkommando |
Kommentare 1
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IVIARSHALL 04.09.2010Ort: - Beiträge: 720 |
# 1 - 08.04.2010 um 09:03 Uhr
Meine Meinung steht im Forum. |





04.09.2010



